Q319797: BUG: An Access Violation Occurs When You Use the /Og Switch for
Article: Q319797
Product(s): Microsoft C Compiler
Version(s): 3.0,4.0
Operating System(s):
Keyword(s):
Last Modified: 08-APR-2002
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The information in this article applies to:
- Microsoft Windows CE eMbedded Visual C++, version 3.0, on platform(s):
- x86
- Microsoft Windows CE Platform Builder, versions 3.0, 4.0, on platform(s):
- x86
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SYMPTOMS
========
When an application makes a call and uses a parameter that is the result of a
static member function, or uses a parameter that is a result of a non-member
function that is returning an object, the application may generate an access
violation.
CAUSE
=====
Global optimization may push an incorrect pointer for the object parameter in
the call. Subsequent use of this object pointer in the callee may result in
corrupted memory.
RESOLUTION
==========
Turn off global optimization for the module or function that encounters these
problems.
To turn off global optimization, use one of the following methods:
- Use the /Og- switch.
- Do not include /Og or switches that use it, such as /Ox.
- Use the IDE compiler optimization project settings.
- Use #pragma optimize.
STATUS
======
Microsoft has confirmed this to be a bug in the Microsoft products listed at the
beginning of this article.
MORE INFORMATION
================
Steps to Reproduce Behavior
---------------------------
struct ClassA
{
virtual ~ClassA()
{
}
static ClassA CreateObject()
{
return ClassA();
}
};
void fn2( ClassA a , int* pi )
{
*pi = -1;
}
void main()
{
int i;
fn2( ClassA::CreateObject(), &i);
}
Additional query words:
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Keywords :
Technology : kbVCsearch kbAudDeveloper kbWinCEETKSearch kbWinCESearch
Version : :3.0,4.0
Issue type : kbbug
Solution Type : kbpending
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