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Q190684: HOWTO: Insert a Splash Screen into a Dialog-Based Application

Article: Q190684
Product(s): Microsoft C Compiler
Version(s): winnt:5.0,6.0
Operating System(s): 
Keyword(s): kbnokeyword kbwizard kbDlg kbMFC kbVC kbVC500 kbVC600 kbCompGallery kbGrpDSMFCATL
Last Modified: 17-JUL-2001

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The information in this article applies to:

- The Component Gallery, used with:
   - Microsoft Visual C++, 32-bit Enterprise Edition, version 5.0 
   - Microsoft Visual C++, 32-bit Professional Edition, version 5.0 
   - Microsoft Visual C++, 32-bit Enterprise Edition, version 6.0 
   - Microsoft Visual C++, 32-bit Professional Edition, version 6.0 
   - Microsoft Visual C++, 32-bit Learning Edition, version 6.0 
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SUMMARY
=======

The Visual C++ Component Gallery allows one to insert a variety of standard
components into applications. Using the gallery, one can easily insert a splash
screen into MFC SDI and MDI applications. However, the Visual C++ Component
Gallery does not allow insertion of a splash screen into a dialog- based
application. In addition, the documentation for the splash screen component is
contradictory and confusing concerning its use in dialog-based applications.
This article shows the steps to add a splash screen to an MFC dialog-based
application.

MORE INFORMATION
================

When trying to insert a splash screen into a dialog-based application using the
component gallery, you may get an error message that says a mainframe class can
not be found. The splash screen component was written to work only in MFC SDI
and MDI applications. However, the component code can be used in a dialog-based
application by following a few steps:

1. Build a default SDI application with AppWizard. (This step is necessary just
  to get the component code inserted in step 2.)

2. On the VC++ 5.0 Project menu, click "Add to Project," click "Components and
  Controls...", then double-click "Developer Studio Components." Highlight the
  "Splash screen" component, and click Insert.

3. Build a dialog-based application with AppWizard.

4. Take the two files (Splash.cpp, and Splash.h) produced in step 1, and add
  them to the dialog-based application's project (step 2).

5. Override the PreTranslateMessage() for the dialog class. One can do this by
  opening up ClassWizard and choosing PreTranslateMessage() from the Messages
  list box. Add the following two lines at the top of the function:

        if (CSplashWnd::PreTranslateAppMessage(pMsg))
             return TRUE;

6. Add the following two lines to the dialog class's OnInitDialog():

        CSplashWnd::EnableSplashScreen(TRUE);
        CSplashWnd::ShowSplashScreen(this);

7. Add the following line to the top of the dialog class' implementation file:

        #include "splash.h"

8. Create a bitmap resource for the splash screen with the ID of IDB_SPLASH.

REFERENCES
==========

For additional information, please see the following article(s) in the Microsoft
Knowledge Base:

  Q172336 PRB: Assertion Launching Program with Tip of Day & Splash Screen

Additional query words:

======================================================================
Keywords          : kbnokeyword kbwizard kbDlg kbMFC kbVC kbVC500 kbVC600 kbCompGallery kbGrpDSMFCATL 
Technology        : kbVCsearch kbAudDeveloper kbCompGallery
Version           : winnt:5.0,6.0
Issue type        : kbhowto

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