Q158004: STL Sample for the random_shuffle Function
Article: Q158004
Product(s): Microsoft C Compiler
Version(s): winnt:
Operating System(s):
Keyword(s): _IK
Last Modified: 05-MAY-2001
-------------------------------------------------------------------------------
The information in this article applies to:
- The Standard C++ Library, included with:
- *EDITOR Please do not choose this product*Microsoft Visual C++ 32-bit Edition* use 241, 265, 225, version 4.2
-------------------------------------------------------------------------------
SUMMARY
=======
The sample code below illustrates how to use the random_shuffle STL function in
Visual C++.
MORE INFORMATION
================
Required Header
---------------
<algorithm>
Prototype
---------
template<class RandomAccessIterator> inline
void random_shuffle(RandomAccessIterator first,
RandomAccessIterator last)
NOTE: The class/parameter names in the prototype do not match the original
version in the header file. Some have been modified to improve readability.
Description
-----------
The random_shuffle algorithm shuffles the elements of a sequence [first..last) in
a random order.
The non-predicate version uses an internal random-number generator to generate
the indices of the elements to swap.
The non-predicate version of random_shuffle uses operator= to perform swaps.
Sample Code
-----------
//////////////////////////////////////////////////////////////////////
//
// Compile options needed: /GX
//
// random_shuffle.cpp : Illustrates how to use the random_shuffle
// function.
//
// Functions:
//
// random_shuffle : Shuffle the elements in a random order.
//
// Written by Kalindi Sanghrajka
// of Microsoft Product Support Services,
// Software Core Developer Support.
// Copyright (c) 1996 Microsoft Corporation. All rights reserved.
//////////////////////////////////////////////////////////////////////
// disable warning C4786: symbol greater than 255 character,
// okay to ignore
#pragma warning(disable: 4786)
#include <iostream>
#include <algorithm>
#include <functional>
#include <vector>
using namespace std;
void main()
{
const int VECTOR_SIZE = 8 ;
// Define a template class vector of int
typedef vector<int, allocator<int> > IntVector ;
//Define an iterator for template class vector of strings
typedef IntVector::iterator IntVectorIt ;
IntVector Numbers(VECTOR_SIZE) ;
IntVectorIt start, end, it ;
// Initialize vector Numbers
Numbers[0] = 4 ;
Numbers[1] = 10;
Numbers[2] = 70 ;
Numbers[3] = 30 ;
Numbers[4] = 10;
Numbers[5] = 69 ;
Numbers[6] = 96 ;
Numbers[7] = 100;
start = Numbers.begin() ; // location of first
// element of Numbers
end = Numbers.end() ; // one past the location
// last element of Numbers
cout << "Before calling random_shuffle\n" << endl ;
// print content of Numbers
cout << "Numbers { " ;
for(it = start; it != end; it++)
cout << *it << " " ;
cout << " }\n" << endl ;
// shuffle the elements in a random order
random_shuffle(start, end) ;
cout << "After calling random_shuffle\n" << endl ;
cout << "Numbers { " ;
for(it = start; it != end; it++)
cout << *it << " " ;
cout << " }\n" << endl ;
}
Program Output is:
Before calling random_shuffle
Numbers { 4 10 70 30 10 69 96 100 }
After calling random_shuffle
Numbers { 10 30 4 70 96 100 69 10 }
REFERENCES
==========
Visual C++ Books On Line: Visual C++ Books:C/C++:Standard C++ Library Reference.
Additional query words: 4.00 STL random_shuffle
======================================================================
Keywords : _IK
Technology : kbVCsearch kbAudDeveloper kbVCLibrary
Version : winnt:
Issue type : kbhowto
=============================================================================
THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY.
Copyright Microsoft Corporation 1986-2002.