KnowledgeBase Archive

An Archive of Early Microsoft KnowledgeBase Articles

View on GitHub

Q156149: MSDLC32 May Not Receive All Packets in Heavy Traffic

Article: Q156149
Product(s): Microsoft Windows 95.x Retail Product
Version(s): 
Operating System(s): 
Keyword(s): kbnetwork kbpolicy win95 kbAPI kbDLC kbSDKPlatform kbGrpDSNetkbfixlist
Last Modified: 25-MAR-2002

-------------------------------------------------------------------------------
The information in this article applies to:

- Microsoft Windows 95 
-------------------------------------------------------------------------------

SYMPTOMS
========

Programs using the Microsoft 32-bit DLC protocol may not be able to connect to
the host over the network, especially when first starting up.

CAUSE
=====

If the client receives a large number of DLC packets in an extremely short
period of time, the MSDLC32 protocol may be unable to dynamically allocate
additional buffers quickly enough to successfully receive all incoming packets.

RESOLUTION
==========


STATUS
======

This problem no longer occurs in Windows 98. To resolve this problem, install
the current version of Windows. For information about the current version of
Windows, visit http://www.microsoft.com/windows.

MORE INFORMATION
================

When MSDLC32 initializes, it allocates a certain number of buffers
(specifically, Read CCB2 buffers) for incoming DLC packets. Over time, as
additional buffers are needed, they are allocated dynamically. In the original
release of MSDLC32, the initial number of Read CCB2 buffers allocated is 16. In
this update, that number is increased to 64. By allocating more buffers
initially, the buffers are available to be used immediately, without the delay
incurred with dynamic allocation. Additional buffers are dynamically allocated
later as needed.

This problem may occur in an environment using multiple DLC hosts with multiple
routes to each host. In such environments, a very large number of packets may be
received by the client nearly simultaneously in response to a single query.
Under such high-stress situations, packets could be dropped during the time new
buffers are being allocated to receive them.

This problem is more likely to occur when first starting a DLC session, because
the buffer pool typically grows during the course of normal usage to be
sufficient to accommodate surges in received packets.

Additional query words: attachmate 3270 sna

======================================================================
Keywords          : kbnetwork kbpolicy win95 kbAPI kbDLC kbSDKPlatform kbGrpDSNet kbfixlist
Technology        : kbWin95search kbZNotKeyword3
Version           : :
Issue type        : kbprb

=============================================================================

THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY.

Copyright Microsoft Corporation 1986-2002.