Q155672: Monster Truck Madness: Multiplayer Information
Article: Q155672
Product(s): Microsoft Home Games
Version(s): WINDOWS:1.0
Operating System(s):
Keyword(s): kbfaq
Last Modified: 08-NOV-2001
-------------------------------------------------------------------------------
The information in this article applies to:
- Microsoft Monster Truck Madness, version 1.0
-------------------------------------------------------------------------------
SUMMARY
=======
The following article discusses how to play Monster Truck Madness with other
players, and how to troubleshoot multiplayer issues. This information is from
the Monster Truck Madness Readme.txt file.
MODEM-TO-MODEM PLAY
During modem-to-modem play, the modems will connect no faster
than the slowest modem (and possibly slower).
If you are connecting with a 14.4 kbps modem, you should not
include any computer trucks in the race.
If you are connecting between two 28.8 kbps modems you can
include one computer truck. If you are using faster
connections, you can experiment with including more trucks.
MODEMS CAN'T CONNECT TO EACH OTHER FOR HEAD-TO-HEAD PLAY
You will have the best chance of connecting your modems if you
and your opponent are using the same handshaking speed. Set
the initial handshaking speed on both machines to match the
fastest speed of the slower modem:
Click Start, point to Settings, and then click Control Panel.
Double-click the Modems icon.
Click the modem that matches your system in the list box.
(NOTE: If there are no modems listed then you need to add
one by clicking Add.)
Click Properties.
Click the Connection tab.
Make sure both computers have the same connection preferences.
Click the General tab.
Make sure both modems have the same maximum speed setting. This
speed should be set to the maximum speed of the slower modem.
LAN ISSUES
To play a multiplayer game on a LAN, your machine must be physically
connected to a LAN. Please see your system administrator if you need
assistance with this.
You must also make sure that all players use the same protocol (for
example, WinSock TCP, or WinSock IPX), and that the protocol is
installed on your machine.
To check the protocol:
Click the Start button, point to Settings, and then click Control
Panel.
Double-click the Network icon.
In the Configuration tab, you should see the protocol listed in
the list box.
If you do not have the same protocol as the person you want to
race against, continue with these steps to add a new protocol:
Click Add.
From the list, click Protocol and then click Add.
From the Manufacturer's list, click Microsoft.
Click either TCP/IP or IPX/SPX.
Click OK as many times as necessary.
Click Yes to restart your computer.
SPEEDING UP PLAY ON THE INTERNET
Network "latency," the time it takes for a packet of data to travel
between two computers, and "bandwidth," the amount of information
that can be passed at any given moment, are two major concerns for
any multiplayer game. These problems are more noticeable when playing
over the Internet (which has a relatively high bandwidth but
unacceptably long latencies) and when using a modem (which can pass
information fairly quickly, but only in very small amounts). When
modems are used to play multiplayer games through an Internet
Service Provider (ISP), the player is hit with both the high latency
of the Internet and the low bandwidth of the modem.
Unfortunately there is no software solution for network latency.
Usually it is due to the limitations of the network hardware (in
this case, the Internet) and the amount of traffic the network is
experiencing. There are, however, ways to minimize the impact of
latency on games. See the suggestions below:
Have all participating players connect using the same ISP.
Limit the number of players. This reduces the amount of data that
needs to be transferred between players.
Before starting play, close any applications, such as chats,
e-mail notifiers, and web browsers, that are constantly
sending and receiving data. This increases the available
bandwidth for the game.
AUTOMATIC DISCONNECT AFTER NO ACTIVITY IN MSN
If you are using MSN as a dial-up network to play an Internet
game, MSN may disconnect you after it has exceeded the time limit
of inactivity. The system does not consider joystick input as
activity.
To alleviate the problem, do the following:
Start MSN.
On the View menu, click Options.
In the Disconnect After XX Minutes of Inactivity box, specify a
longer period of time (in minutes).
SUGGESTION: Changing the value to 59, for example, should give you
sufficient time to finish your game.
JOINING A GAME ALREADY IN PROGRESS
You cannot join a TCP/IP (Internet) multiplayer game that is already
in progress. Attempting to join a TCP/IP (Internet) game that is
already in-progress freezes the game on your machine. If you
accidentally try it, You can press CTRL+ALT+DEL, and then click End
Task in the Close Program dialog box.
SYNCHRONIZATION PROBLEMS WITH INTERNET PLAY
If you connect to the Internet with a modem, the latency of the
connection between players is the sum of your and your opponent's
modem latency and the Internet latency. This latency increases
with the number of players connected in your game. The end result
of increasing latency is that synchronization may suffer. If you
are experiencing latency, first remove computer-controlled trucks
from the game. Then try playing with fewer participants.
SYNCHRONIZATION PROBLEMS PAUSING A MULTIPLAYER GAME
A multiplayer game can get out of sync if one of the players pauses
the game. Because of this, the pause keys (P and F3) are disabled
in multiplayer mode. However, it is still possible to pause the
game by pressing ALT to activate the menu. We strongly recommend
that you do not do this. If you have to do it, do it quickly and
get back to the game.
For example, pausing a multiplayer game may cause the paused
computer to miss the fact that a remote computer went through a
checkpoint. This means that the race may not end correctly.
DPSOCKET ERROR RESULTS IF HOST EXITS IN THE MIDDLE OF A RACE
If the host player quits the game (or loses the connection) in the
middle of a race, the remaining players will crash. This problem
will be corrected in a later version of DirectX, which was not
available when Monster Truck Madness was released. Check our
Monster Truck Madness product support page on the Monster Truck Web
Stop for late-breaking information:
http://www.microsoft.com/games/monster/
RESULTS NOT SYNCHED BETWEEN PLAYERS IN INTERNET PLAY
Due to latency between computer connections in multiplayer play,
the times displayed in the Results screen may differ by a few
seconds between players' machines.
The host player's computer results should be used for official
times and scoring.
TRUCK GETS STUCK
The truck of a joining player who leaves the race gets stuck in
park if the joining player is running on Windows NT 4.0.
If you are playing a multiplayer game and a joining player (who uses
Windows NT 4.0) leaves the game before the light turns green, the
exiting player's truck will remain stuck in park.
This is a very rare scenario, but the game will never end if this
behavior occurs. The game goes on as if the human player is still
connected and so will continue without end, waiting for this
player to finish. If this happens to you, restart the multiplayer
game.
IF THE NEXT BUTTON IS DISABLED FOR JOINING PLAYER
Once a joining player reaches the Races screen and is waiting for
the race to begin, the joining player should not activate any menu
or command. If the player selects a menu or command, the Next
button may not be enabled and the race will not begin.
WINSOCK DLL IS MISSING
To use online or Internet connections to play Monster Truck Madness,
you must have the proper version of WinSock installed. Using a
version of Wsock32.dll other than version 4.00.950, which is
manufactured by Microsoft, may cause Monster Truck Madness to
function improperly.
The following steps describe how to check which version of Wsock32.dll
you are using:
On your Windows desktop, double-click My Computer, and then
double-click the hard drive that contains Windows (usually
drive C).
Double-click the Windows folder, and then double-click the
System folder.
With the right mouse button, click Wsock32.dll, and then click
Properties.
NOTE: To view all the files in the folder, you may have to click
Options on the View menu, click the View tab, click Show All
Files, and then click OK.
Click the Version tab.
Monster Truck Madness will not run properly, if the version
information is:
File Version: Version: 04.10.01.27
IMPORTANT: By replacing your current Wsock32.dll file, you may
adversely affect the functionality of another manufacturer's
product that relies on this file.
The following sections describe how to replace the existing version
of the Wsock32.dll file with a version of the file that will allow
Monster Truck Madness to function properly. If you installed Windows
from a compact disc, refer to section 1 below. If you installed
Windows 95 from floppy disks, refer to section 2.
1: If You Installed Windows from CD-ROM
This section describes how to replace the existing version of the
Wsock32.dll file with a version of the file that will allow Monster
Truck Madness to function properly.
On your Windows desktop, double-click My Computer, and then
double-click the hard drive that contains Windows (usually
drive C).
Double-click the Windows folder, and then double-click the
System folder.
With your right mouse button, click Wsock32.dll, and then click
Rename.
Type Wsock32.old
Insert your Windows compact disc.
Click Start, point to Programs, and then click MS-DOS Prompt.
NOTE: If you are using Windows 98, extract the Wsock32.dll file from
the Windows 98 CD-ROM to the \Windows\System folder, and then proceed
to step 9. For information about how to extract a file from the Windows
98 CD-ROM, please see the following article in the Microsoft Knowledge
Base:
ARTICLE-ID: Q129605
TITLE : How to Extract Original Compressed Windows Files
Type the following
extract /L c:\windows\system d:\win95\win95_11.cab WSOCK32.
where C:\Windows refers to the drive and folder where Windows
95 is installed, and where D refers to your CD-ROM drive.
Type exit and press ENTER to close the MS-DOS Prompt.
Click Start, click Shut Down, click Restart The Computer, and then
click Yes.
2: If You Installed Windows 95 from 3.5-inch Floppy Disks
This section describes how to replace the existing version of the
Wsock32.dll file with a version of the file that will allow Monster
Truck Madness to function properly.
On your Windows 95 desktop, double-click My Computer, and then
double-click the hard drive that contains Windows 95 (usually
drive C).
Double-click the Windows folder, and then double-click the
System folder.
With your right mouse button, click Wsock32.dll, and then click
Rename.
Type Wsock32.old
Click Start, point to Programs, and then click MS-DOS Prompt.
If you have DMF disks, insert disk #12 and type
extract /L c:\windows\system a:\win95_12.cab Wsock32.dll
where c:\windows refers to the drive and folder where Windows 95
is installed, and where "a" refers to your floppy disk drive.
-or-
If you have non-DMF disks, insert disk #19 and type
extract /L c:\windows\system a:\win95_19.cab Wsock32.dll
where c:\windows refers to the drive and folder where Windows
95 is installed, and where "a" refers to your disk drive.
NOTE: If there are 13 disks in your Windows 95 upgrade, you
have a set of DMF disks. If there are 21 disks in your Windows
95 upgrade, you have non-DMF disks.
Type exit and press ENTER to close the MS-DOS Prompt.
Click Start, click Shut Down, click Restart The Computer, and
then click Yes.
Additional query words: 1.00 Monster Truck Madness multi-player web problems issues modem cd cd-rom Goosebumps DreamWorks
======================================================================
Keywords : kbfaq
Technology : kbGamesSearch kbZNotKeyword kbMonsterTMSearch kbMonsterTM
Version : WINDOWS:1.0
Issue type : kbinfo
=============================================================================
THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY.
Copyright Microsoft Corporation 1986-2002.