KnowledgeBase Archive

An Archive of Early Microsoft KnowledgeBase Articles

View on GitHub

Q139692: FIX: Assertion Failed, Line 475 of Sockcore.cpp

Article: Q139692
Product(s): Microsoft C Compiler
Version(s): winnt:2.0,2.1,2.2
Operating System(s): 
Keyword(s): kbMFC kbVC152bug kbVC200bug kbVC210bug kbVC220bug kbVC400fix kbWinsock kbGrpDSMFCATL kb
Last Modified: 06-MAY-2001

-------------------------------------------------------------------------------
The information in this article applies to:

- The Microsoft Foundation Classes (MFC), used with:
   - Microsoft Visual C++ for Windows, 16-bit edition, version 1.52 
   - Microsoft Visual C++, 32-bit Editions, versions 2.0, 2.1, 2.2 
-------------------------------------------------------------------------------

SYMPTOMS
========

An MFC application that uses the socket classes and makes sequential calls to
close and create sockets encounters an assertion failure:

In MFC 3.1 and 3.2, the assertion appears as:

  Assertion Failed: <app name>: File sockcore.cpp, Line 475

In MFC 2.52, the assertion appears as:

  Assertion Failed: <app name>: File sockcore.cpp, Line 456

CAUSE
=====

MFC maintains a map of dead sockets. (A dead socket is a socket that was open
but that has been closed.) The purpose of this map is described in further
detail in the "More Information" section of this article.

If an application closes and opens sockets in the same thread without yielding to
process messages, then it is possible that an attempt will be made to close a
socket that has already been closed. MFC does not properly handle this because
it can only have one entry in the map of dead sockets. The resulting assertion
failure is checking whether there is already an entry in the map of dead
sockets:

     ASSERT(CAsyncSocket::LookupHandle(hSocket, TRUE) == NULL);
     // The TRUE means it is looking for a dead socket handle,
     // thus the assertion failure occurs.

RESOLUTION
==========

There are four possible resolutions:

- The problem occurs only if you are closing and opening sockets sequentially
  without yielding to process messages. If you are doing this to send many
  small packets of data, there might be other approaches that would work
  better. See the "More Information" section of this article for further
  details.

-or-

- One pretty simple resolution is to suspend the closing of any sockets until
  all sockets have been opened. This prevents any new SOCKET from being opened
  (and subsequently closed) that happens to have the same SOCKET handle as a
  previously closed socket.

-or-

- You can write a routine to process all pending socket messages immediately
  after calling Close and before continuing with code execution. This could be
  done, for example, in the Close member function of your own
  CAsyncSocket-derived or CSocket-derived class:

     #include <afxpriv.h>

     void CMySocket::Close()
     {
       // For the socket about to be closed.
       SOCKET hDeadSocket = m_hSocket;

       CAsyncSocket::Close();
       // or for CSocket-derived class:
       // CSocket::Close();

       MSG msg;
       CSocket::ProcessAuxQueue();
       while(::PeekMessage(&msg,NULL,
               WM_SOCKET_NOTIFY,WM_SOCKET_DEAD,PM_REMOVE))
       {
         ::DispatchMessage(&msg);
         if( (msg.message==WM_SOCKET_DEAD) &&
             ((SOCKET)msg.wParam==hDeadSocket))
           break;
       }
     }

  The virtual destructor should also be overridden to make sure the correct
  Close is called:

     CMySocket::~CMySocket()
     {
       if (m_hSocket != INVALID_SOCKET)
         Close();
     }

  NOTE: This will cause CAsyncSocket-overriden and CSocket-overridden callbacks
  (for example, OnReceive, OnAccept) to be called for any currently open
  sockets that have notification messages pending in the queue.

-or-

- Restructure the code so that the Close/Open operations are not in a non-
  yielding sequence. This could be done by providing a message handler for a
  user-defined message and by performing a specific operation in that message
  handler. Rather than just proceeding with the thread of execution, a function
  call that Closes or Destroys a CAsyncSocket/CSocket object should be followed
  by a PostMessage with the user-defined message. This way all other messages
  (including the WM_SOCKET_DEAD message) will be processed before the
  subsequent socket operations are performed.

STATUS
======

Microsoft has confirmed this to be a bug in the Microsoft products listed at the
beginning of this article. This problem was corrected in the version of MFC that
ships with Microsoft Visual C++, 32-bit Edition, version 4.0.

MORE INFORMATION
================

Sending Small Packets of Data
-----------------------------

If you are just interested in sending small packets of data back and forth, then
opening and closing several STREAM type sockets might not be the best solution.
STREAM sockets were created for sending large amounts of data reliably. Two
alternate solutions (using one persistent connection or using DATAGRAM sockets)
might be more suitable and would probably provide better performance than you
would get by opening and closing many STREAM type socket connections.

Using One Persistent Connection
-------------------------------

If you are sending this data between the same processes, you can do something
like what the Chatter and ChatSrvr samples do. They both have a Message
Structure defined. They open a socket connection and leave it open. Then they
just send multiple Message Structures back and forth to each other through the
socket until one or the other side decides to disconnect permanently. Then the
LastMessage bit is set in the Message Structure and sent to the other process.
The other process then closes down gracefully.

Using DATAGRAM Sockets
----------------------

You can open a single unconnected DATAGRAM socket, and use the SendTo and
ReceiveFrom functions to send little bits of data between processes.

This might be a better approach because it does not require you to use the
overhead of opening or closing a socket connection for every message you send.
You can just use an unconnected DATAGRAM socket, and use SendTo when you need to
send the data. Additionally, DATAGRAM sockets are generally faster than STREAM
sockets. The primary catch here is that DATAGRAM sockets do not guarantee
delivery of your data -- although on many systems, they are almost as reliable
as STREAM sockets.

The WM_SOCKET_DEAD Mechanism
----------------------------

MFC has a mechanism for preventing a problem that occurs when a socket has been
closed while there were still notification messages in the application's message
queue that were bound for that socket.

The problem is that a new socket could be opened that has the same handle as the
socket that was closed. The messages that still existed in the message queue are
eventually received, and they appear to be destined for the newly opened socket.
This can cause a variety of problems. For example, OnReceive might be called for
a socket that actually has nothing to receive.

MFC's appraoch to handling this problem uses a special message called
WM_SOCKET_DEAD. Whenever a socket is closed, the following occurs:

1. The SOCKET handle is removed from the map of attached sockets.

2. The SOCKET handle is placed in the map of dead sockets.

3. The WM_SOCKET_DEAD message is posted to the application's message queue with
  a wParam indicating the closed SOCKET handle.

NOTE: These first three steps are implemented in CAsyncSocket::KillSocket, in
Sockcore.cpp.

1. The message routing mechanism for MFC's hidden socket notification window
  ignores all messages for a SOCKET handle while the SOCKET handle is in the
  map of dead sockets.

2. The SOCKET handle is not removed from the map of dead sockets until the
  WM_SOCKET_DEAD message is received.

By POSTING the WM_SOCKET_DEAD message, MFC causes all pending socket messages for
that particular SOCKET handle to be ignored until the WM_SOCKET_DEAD message is
received. The effect of this is to ignore any notifications that were pending
for the now-dead socket. Any messages received after that are notifications for
the open socket and those messages will be properly handled.

Additional query words: 2.52 2.10 2.20 3.10 3.20 4.00 CSocket CAsyncSocket

======================================================================
Keywords          : kbMFC kbVC152bug kbVC200bug kbVC210bug kbVC220bug kbVC400fix kbWinsock kbGrpDSMFCATL kbNoUpdate kbbuglist kbfixlist
Technology        : kbAudDeveloper kbMFC
Version           : winnt:2.0,2.1,2.2
Issue type        : kbbug
Solution Type     : kbfix

=============================================================================

THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY.

Copyright Microsoft Corporation 1986-2002.