Q139096: HOWTO: How to Set Up and Use 320x200x8 and 320x240x8 DDraw Modes
Article: Q139096
Product(s): Miscellaneous Software Development Kits
Version(s): 1.0
Operating System(s):
Keyword(s): kbcode
Last Modified: 08-NOV-2001
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The information in this article applies to:
- Microsoft Game Software Development Kit (SDK), version 1.0
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SUMMARY
=======
To set up DirectDraw's mode 13 (320x200x8) or mode X (320x240x8), an application
must use the DDSCL_ALLOWMODEX flag with SetCooperativeLevel() for both modes.
After calling SetCooperativeLevel(), call SetDisplayMode() for the appropriate
display mode. SetDisplayMode will return DDERR_INVALIDMODE if DDSCL_ALLOWMODEX
is not used.
DirectDraw's mode 13 and mode X primary surfaces cannot be locked down for direct
access. Applications using these two modes should create a primary surface with
one back buffer. The back buffer is used as the rendering surface. Call Flip()
for page flipping between the primary surface and the back buffer.
MORE INFORMATION
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Example Code to Set Up Mode 13 or Mode X
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LPDIRECTDRAW lpDD; // DirectDraw object
LPDIRECTDRAWSURFACE lpDDSPrimary; // DirectDraw primary surface
LPDIRECTDRAWSURFACE lpDDSBack; // DirectDraw back surface
DDSCAPS ddscaps;
DDSURFACEDESC ddsd;
HRESULT hResult;
// Create the main DirectDraw object
hResult = DirectDrawCreate( NULL, &lpDD, NULL );
if (DD_OK != hResult)
{
// Handle error
}
// Get exclusive mode
hResult = lpDD->SetCooperativeLevel(hWnd, DDSCL_EXCLUSIVE |
DDSCL_FULLSCREEN | DDSCL_ALLOWMODEX);
if (DD_OK != hResult)
{
// Handle error
}
// Use mode 13
hResult = lpDD->SetDisplayMode( 320, 200, 8 );
if (DD_OK != hResult)
{
// handle error
}
Example Code to Create a Primary Surface with One Back Buffer
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ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP |
DDSCAPS_COMPLEX;
ddsd.dwBackBufferCount = 1;
// Create a primary surface with one back buffer
hResult = lpDD->CreateSurface( &ddsd, &lpDDSPrimary, NULL );
if (DD_OK != hResult)
{
// Handle error
}
// Get a pointer to the back buffer
ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
hResult = lpDDSPrimary->GetAttachedSurface(&ddscaps, &lpDDSBack);
if (DD_OK != hResult)
{
// Handle error
}
Additional query words: 1.00
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Keywords : kbcode
Technology : kbAudDeveloper _IKkbbogus kbSDKSearch kbSDKGame
Version : :1.0
Issue type : kbhowto
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