Q83034: Reading and Converting Between the Three GDI Resources
Article: Q83034
Product(s): Microsoft Windows Software Development Kit
Version(s): WINDOWS:3.0,3.1
Operating System(s):
Keyword(s): kbfile kbsample kb16bitonly kbOSWin310 kbOSWin300
Last Modified: 06-DEC-1999
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The information in this article applies to:
- Microsoft Windows Software Development Kit (SDK) versions 3.0, 3.1
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SUMMARY
=======
Gdirsrcs.exe is a file in the Microsoft Software Library that demonstrates the
following three techniques:
1. Reading a device independent bitmap (DIB) resource from a file and using that
data to create one of the following:
- A device dependent bitmap (DDB)
- A cursor
- An icon
2. Reading a cursor resource from a file and using that data to create one of
the following:
- A device dependent bitmap
- A device independent bitmap
- An icon
- Another cursor
3. Reading an icon resource from a file and using that data to create one of the
following:
- A device dependent bitmap
- A device independent bitmap
- A cursor
- Another icon
MORE INFORMATION
================
The following files are available for download from the Microsoft Download
Center:
Gdirsrcs.exe
For additional information about how to download Microsoft Support files, click
the article number below to view the article in the Microsoft Knowledge Base:
Q119591 How to Obtain Microsoft Support Files from Online Services
Microsoft used the most current virus detection software available on the date of
posting to scan this file for viruses. Once posted, the file is housed on secure
servers that prevent any unauthorized changes to the file.
Reading icon and cursor resources from a file is straightforward. However,
reading a device independent bitmap resource from a file is not so
straightforward for the following two reasons:
- The bitmap may be larger than 64K bytes. Therefore, an application must use a
custom file-reading function that can deal with the 64K-byte limit.
- The device independent bitmap resource-file header has two different formats:
one for OS/2 and another for Windows version 3.x. While the GDIRSRCS sample
reads both formats, it stores bitmap information only in the Windows 3.x
format.
Creating a Device Dependent Bitmap
----------------------------------
The process to create a DDB using the information in a DIB is straightforward.
Call the CreateBitmap() function to create a bitmap, then read the image data
from the DIB into the DDB.
Creating a DDB from a cursor or from an icon is also straightforward. Note that a
cursor and an icon each contain two bitmaps (the AND and XOR bit masks) in a
DIB. Extract the XOR bit mask and use it to create a DDB.
In the GDIRSRCS sample, the functions that create bitmaps are in the BMP.C file.
Creating a Cursor
-----------------
In the GDIRSRCS sample, the functions that create cursors are in the CUR.C file.
The procedure to create a cursor based on a DIB obtained from a cursor or icon
resource file has eight steps. While the following discussion describes the
process of creating a cursor based on a DIB from an icon file, the procedure to
create a cursor based on a DIB from another cursor is the same.
1. Obtain a pointer to the bits of the device independent bitmap from the icon.
2. Divide the height of the DIB by two because the DIB contains both the AND and
XOR masks.
3. Calculate the offset to the AND mask bits.
4. Calculate the offset to the XOR mask bits.
5. Create a device dependent monochrome bitmap with the bits of the XOR mask.
6. Obtain the contents of the device dependent XOR bit mask and store it in
memory. The AND bit mask is a monochrome bitmap. Because device independent
and device dependent monochrome bitmaps share the same format, there is no
need to convert the AND bit mask.
7. Because the image of a DIB is stored from bottom to top, flip the scanlines
of the AND bit mask.
8. Create a cursor by calling the CreateCursor() function, specifying the AND
and XOR bit masks.
To create a cursor from a bitmap DIB, use the following eight steps:
1. Obtain a handle to the DIB in the bitmap.
2. Call the GetSystemMetrics() function with the SM_CXCURSOR and SM_CYCURSOR
indexes to determine the width and height of cursors supported by the
installed video driver.
3. Change the size of the bitmap to match the size of the system's cursors.
4. If the bitmap is a color bitmap, convert it to monochrome. (All cursors are
monochrome.)
5. Save the XOR mask bits in memory.
6. Create a monochrome bitmap for the AND bit mask. Fill it with any desired
pattern.
7. Save the AND mask bits in memory.
8. Create a cursor by calling the CreateCursor() function, specifying the AND
and XOR bit masks.
Creating Icons
--------------
In the GDIRSRCS sample, the functions that create icons are in the ICON.C file.
The process to create an icon from a cursor or from another icon resource file
has eight steps. While the following discussion describes the process of
creating an icon based on a cursor, the process to create an icon based on
another icon is the same.
1. Obtain a pointer to the bits of the DIB in the cursor.
2. Divide the height of the DIB by two because the DIB contains both the AND and
XOR bitmaps.
3. Calculate the offset to the AND mask bits.
4. Calculate the offset to the XOR mask bits.
5. Create a device dependent monochrome bitmap with the bits of the XOR mask.
6. Obtain the contents of the device dependent XOR bit mask and store it in
memory. The AND bit mask is a monochrome bitmap. Because device independent
and device dependent monochrome bitmaps share the same format, there is no
need to convert the AND bit mask.
7. Because the image of a DIB is stored from bottom to top, flip the scanlines
of the AND bit mask.
8. Create a cursor by calling the CreateCursor() function, and specifying the
AND and XOR bit masks.
To create an icon from a bitmap DIB, use the following seven steps:
1. Obtain a handle to the DIB in the bitmap.
2. Call the GetSystemMetrics() function with the SM_CXICON and SM_CYICON indexes
to determine the width and height of icons supported by the installed video
driver.
3. Change the size of the bitmap to match the size of the system's icons.
4. Save the XOR mask bits in memory.
5. Create a monochrome bitmap for the AND bit mask. Fill it with any desired
pattern.
6. Save the AND mask bits in memory.
7. Create an icon by calling the CreateIcon() function, and specifying the AND
and XOR bit masks.
Additional query words: softlib GDIRSRCS.EXE
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Keywords : kbfile kbsample kb16bitonly kbOSWin310 kbOSWin300
Technology : kbAudDeveloper kbWin3xSearch kbSDKSearch kbWinSDKSearch kbWinSDK300 kbWinSDK310
Version : WINDOWS:3.0,3.1
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