Q12010: Directly Accessing Video Memory from a C Program
Article: Q12010
Product(s): See article
Version(s): 3.00 4.00 5.00 6.00 6.00a
Operating System(s): MS-DOS
Keyword(s): ENDUSER | | mspl13_c
Last Modified: 6-FEB-1991
Question:
How can we access the video memory bytes located in segment B800
offset 0? We want to move blocks of bytes directly to the graphic
system memory in a C program.
Response:
When programs access special memory directly, they become less
portable, and may not run as expected on other or future machines.
Given this warning, the sample code below is a function that directly
accesses video memory.
Sample Code
-----------
/* Video.c -- Function to place a character and its standard
attribute into the desired video memory page.
Note: This function assumes that the display is set to
Color or Monochrome, 80 column, text mode.
*/
#include <dos.h>
#define MAKELONG(a, b) ((long)(((unsigned)a) \
| ((unsigned long)((unsigned)b)) << 16))
#define COLORTEXT_BUFFER 0XB800
void video(int pageno, int row, int col, char *ch, char attrib)
/* pageno : page number to load character into (0 to 3) */
/* row : row of location 0 to 24 */
/* col : column of location 0 to 79 */
/* ch : character to be placed there */
/* attrib : standard character attribute */
{
unsigned int offset; /* Offset from the segment address of
the desired video page */
char far *y; /* Long Pointer to the position in memory
where we will put the character and
it's attribute (next byte) */
/* Calc the in-page offset w/page number offset and segment address */
offset = (unsigned int) ((row * 160 )+(col*2)+(pageno*4096));
/* Set the character. */
y = (char far *)MAKELONG( offset, COLORTEXT_BUFFER);
*y = *ch;
/* Set the attribute byte. See a DOS programmers reference for
more information on video attributes. */
offset++;
y = (char far *)MAKELONG( offset, COLORTEXT_BUFFER);
*y = attrib;
}
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