Q10837: INFO: A Discussion of Windows Fonts
Article: Q10837
Product(s): Microsoft Windows Software Development Kit
Version(s): WINDOWS:3.1
Operating System(s):
Keyword(s): kb16bitonly _IK kbSDKWin16
Last Modified: 27-JUN-1999
3.00 3.10
WINDOWS
kbprg
-------------------------------------------------------------------------------
The information in this article applies to:
- Microsoft Windows Software Development Kit (SDK) 3.1
-------------------------------------------------------------------------------
SUMMARY
=======
The following discussion on Windows fonts describes how they are defined and why
they are necessary.
MORE INFORMATION
================
How Default Fonts Are Assigned
------------------------------
At the API level, Windows version 3.0 defines six stock fonts. Each of these
fonts has a logical description. At Windows 3.0 boot time, GDI constructs the
logical description of these fonts in the following manner:
1. During its initialization, GDI calls an internal function, InitFonts(), which
is responsible for physically loading three basic fonts. Under a typical
Windows 3.0 installation, the names of the font files for these fonts are
listed in the [boot] section of the SYSTEM.ini file. For example, this
section (in part) resembles the following:
fixedfon.fon=vgafix.fon
oemfonts.fon=vgaoem.fon
fonts.fon=vgasys.fon
The system font is loaded first. GDI first checks the WIN.ini file in the
[windows] section for the key name SystemFont=<file>, where
<file> is a name of a bitmap font (such as HELV.FON). If GDI finds this
keyname, it will attempt to load the specified file as thesystem font.
Changing this value is one method the user can use to customize the system
font. NOTE: If you change SystemFont=<font> you *must* also have the
line fonts.fon=<font> in the [windows] section of the SYSTEM.INI file.
Otherwise, Windows will not load properly.
If GDI does not find this key name, it attempts to load the system font from a
file called FONTS.fon using the GDI function AddFontResource. Notice that on
typical installations of Windows 3.0, there is no file called FONTS.fon.
AddFontResource calls LoadLibrary to load the specified file. If the file is
not found, LoadLibrary will search the SYSTEM.ini file (in the [boot]
section) for a redirection of the file. As shown above, the [boot] section of
SYSTEM.ini for a VGA system contains the following:
fonts.fon=vgasys.fon
This line indicates that the system font should be loaded from the file
VGASYS.fon, which resides in the system directory.
2. Once the system font is physically loaded, GDI attempts to load a fixed-pitch
font. GDI examines the [boot] section of the SYSTEM.ini file and extracts the
filename from the fixedfon.fon= field. If no file is specified, the system
font (loaded in step 1) is substituted for the system fixed-pitch font.
3. Next, the terminal font is loaded. GDI attempts to load the file OEMFONTS.fon
(via AddFontResource). This file may be redirected in the same manner as the
system font in step 1.
4. Later during its initialization, GDI gets the module handle of DISPLAY. Using
the module handle, it does a FindResource() on the resource string "fonts",
which is an array of three LOGFONT structures that have been defined by the
display driver manufacturer. This is the resource that is included in the
display driver's .RC file with the line:
fonts oembin PRELOAD fonts.bin
Once this resource is found, GDI steps through the array of LOGFONTS and calls
CreateFontIndirect to create the stock font objects:
OEM_FIXED_FONT
ANSI_FIXED_FONT
ANSI_VAR_FONT
These logical font definitions can be thought of as recommendations for a
particular display by the display driver. In general, these logical font
descriptions will map to one of the physical fonts loaded initially by GDI.
However, when an application selects one of these stock fonts, the font mapper
selects the closest matching font from a list of available physical fonts in
the system. This list contains the initial system fonts that were loaded by
GDI, in addition to other fonts that may have been loaded at a later time.
Therefore, there is no guarantee that a given stock font will necessarily map
to one of the three initial fonts loaded by GDI.
5. Once these three stock fonts have been defined, GDI defines the stock font
SYSTEM_FONT. GDI does this by opening the system font file loaded in step 1
and builds a logical font structure that exactly matches the physical
characteristics of the physical font. This is to ensure that the font mapper
will select this physical font when the SYSTEM_FONT stock font is requested.
6. Finally, the logical description of the device default font
(DEVICE_DEFAULT_FONT) is defined. This font is defined to be the same as the
SYSTEM_FONT.
Why These Fonts Are Necessary
-----------------------------
There are two reasons for having these six stock fonts. One reason is to provide
an OEM font that displays well at 10 pitch on the machine. This font is also
used to determine the height of dialog boxes. The second reason is to provide
ANSI fonts that are based on proposed standards (device-independent) and match
Microsoft's virtual-key definitions.
Please note that all of these fonts are required. The display driver must include
the three logical fonts (described above) or GDI will not initialize properly.
Additional query words: 3.00 3.10
======================================================================
Keywords : kb16bitonly _IK kbSDKWin16
Technology : kbAudDeveloper kbWin3xSearch kbSDKSearch kbWinSDKSearch kbWinSDK310
Version : WINDOWS:3.1
Issue type : kbinfo
=============================================================================
THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY.
Copyright Microsoft Corporation 1986-2002.